Osman Fatih Çakır
Graphics Software Engineer

Osman Fatih Çakır

Building high-performance rendering pipelines and systems across Unreal Engine, Unity, and custom in-house tech.

Who Am I?

Hi, I'm Osman — a Graphics Software Engineer with 5+ years of professional expertise, specializing in real-time rendering technologies and low-level engine architecture.

I work deep across Unreal Engine, Unity, and custom graphics engines, with a strong focus on GPU optimization and high-performance rendering pipelines — and I build games along the way.

Beyond games, I've worked on CAD, digital twin, and industrial 3D applications, handling large-scale geometric data and real-time visualization.

Playground

Play UNO2–4 players against witty bots, or online with friends. Runs in your browser. Pixel CommuteGet the colourful crowd onto the right buses. Endless, procedurally generated puzzle levels. Joker TableA poker roguelike: build hands, stack Jokers, multiply your score past 8 Antes. Made for phones. Gold Ink CanvasFor drawing something elegant — gold ink on black lacquer. A small WebGL experiment.